Random Isometric Map Generation
isometric map generation
This function sets the initial
seed points and initializes the map.
Recursively expand each point.
Other nice features that could be added:
Multiple sprites for the same terrain type. Add the sprite index to the
last item of the
points array in the
To prioritize a certain type of terrain, modify the
rand function for the initial points.
Terrain transitions. It would require another pass and different