Random Isometric Map Generation
Monday, 14 July 2014 by @giancarlo84
This function sets the initial
seed points and initializes the map.
Recursively expand each point.
Other nice features that could be added:
- Multiple sprites for the same terrain type. Add the sprite index to the last item of the
points array in the
- To prioritize a certain type of terrain, modify the
rand function for the
- Terrain transitions. It would require another pass and different sprites.